AI agent skill

Interaction Design

Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.

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When to use this skill

Use Interaction Design when an AI agent needs a reusable SKILL.md workflow for this job: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.

When not to use it

Skip Interaction Design when the task is outside the writing category, or when a more specific skill in this directory already covers the same workflow with clearer triggers.

How to install

  1. Personal install: create ~/.claude/skills/interaction-design/SKILL.md (and any bundled scripts) so Claude Code, Claude Desktop, and compatible agents can load it in every project.
  2. Project install: commit the same folder at .claude/skills/interaction-design/ so teammates get the skill with the repo.
  3. Restart the agent session after copying files so it re-scans the skills directory, then ask for the task in words that match the skill description.

Full install guide for Claude, Cursor, and Codex

What this skill does

# Interaction Design

Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.

## When to Use This Skill

- Adding microinteractions to enhance user feedback - Implementing smooth page and component transitions - Designing loading states and skeleton screens - Creating gesture-based interactions - Building notification and toast systems - Implementing drag-and-drop interfaces - Adding scroll-triggered animations - Designing hover and focus states

## Core Principles

### 1. Purposeful Motion

Motion should communicate, not decorate:

- **Feedback**: Confirm user actions occurred - **Orientation**: Show where elements come from/go to - **Focus**: Direct attention to important changes - **Continuity**: Maintain context during transitions

### 2. Timing Guidelines

| Duration | Use Case | | --------- | ----------------------------------------- | | 100-150ms | Micro-feedback (hovers, clicks) | | 200-300ms | Small transitions (toggles, dropdowns) | | 300-500ms | Medium transitions (modals, page changes) | | 500ms+ | Complex choreographed animations |

### 3. Easing Functions

```css /* Common easings */ --ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */ --ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */ --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */ --spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */ ```

## Quick Start: Button Microinteraction

```tsx import { motion } from "framer-motion";

export function InteractiveButton({ children, onClick }) { return ( <motion.button onClick={onClick} whileHover={{ scale: 1.02 }} whileTap={{ scale: 0.98 }} transition={{ type: "spring", stiffness: 400, damping: 17 }} className="px-4 py-2 bg-blue-600 text-white rounded-lg" > {children} </motion.button> ); } ```

## Interaction Patterns

### 1. Loading States

**Skeleton Screens**: Preserve layout while loading

```tsx function CardSkeleton() { return ( <div className="animate-pulse"> <div className="h-48 bg-gray-200 rounded-lg" /> <div className="mt-4 h-4 bg-gray-200 rounded w-3/4" /> <div className="mt-2 h-4 bg-gray-200 rounded w-1/2" /> </div> ); } ```

**Progress Indicators**: Show determinate progress

```tsx function ProgressBar({ progress }: { progress: number }) { return ( <div className="h-2 bg-gray-200 rounded-full overflow-hidden"> <motion.div className="h-full bg-blue-600" initial={{ width: 0 }} animate={{ width: `${progress}%` }} transition={{ ease: "easeOut" }} /> </div> ); } ```

### 2. State Transitions

**Toggle with smooth transition**:

```tsx function Toggle({ checked, onChange }) { return ( <button role="switch" aria-checked={checked} onClick={() => onChange(!checked)} className={` relative w-12 h-6 rounded-full transition-colors duration-200 ${checked ? "bg-blue-600" : "bg-gray-300"} `} > <motion.span className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow" animate={{ x: checked ? 24 : 0 }} transition={{ type: "spring", stiffness: 500, damping: 30 }} /> </button> ); } ```

### 3. Page Transitions

**Framer Motion layout animations**:

```tsx import { AnimatePresence, motion } from "framer-motion";

function PageTransition({ children, key }) { return ( <AnimatePresence mode="wait"> <motion.div key={key} initial={{ opacity: 0, y: 20 }} animate={{ opacity: 1, y: 0 }} exit={{ opacity: 0, y: -20 }} transition={{ duration: 0.3 }} > {children} </motion.div> </AnimatePresence> ); } ```

### 4. Feedback Patterns

**Ripple effect on click**:

```tsx function RippleButton({ children, onClick }) { const [ripples, setRipples] = useState([]);

const handleClick = (e) => { const rect = e.currentTarget.getBoundingClientRect(); const ripple = { x: e.clientX - rect.left, y: e.clientY - rect.top, id: Date.now(), }; setRipples((prev) => [...prev, ripple]); setTimeout(() => { setRipples((prev) => prev.filter((r) => r.id !== ripple.id)); }, 600); onClick?.(e); };

return ( <button onClick={handleClick} className="relative overflow-hidden"> {children} {ripples.map((ripple) => ( <span key={ripple.id} className="absolute bg-white/30 rounded-full animate-ripple" style={{ left: ripple.x, top: ripple.y }} /> ))} </button> ); } ```

### 5. Gesture Interactions

**Swipe to dismiss**:

```tsx function SwipeCard({ children, onDismiss }) { return ( <motion.div drag="x" dragConstraints={{ left: 0, right: 0 }} onDragEnd={(_, info) => { if (Math.abs(info.offset.x) > 100) { onDismiss(); } }} className="cursor-grab active:cursor-grabbing" > {children} </motion.div> ); } ```

## CSS Animation Patterns

### Keyframe Animations

```css @keyframes fadeIn { from { opacity: 0; transform: translateY(10px); } to { opacity: 1; transform: translateY(0); } }

@keyframes pulse { 0%, 100% { opacity: 1; } 50% { opacity: 0.5; } }

@keyframes spin { to { transform: rotate(360deg); } }

.animate-fadeIn { animation: fadeIn 0.3s ease-out; } .animate-pulse { animation: pulse 2s ease-in-out infinite; } .animate-spin { animation: spin 1s linear infinite; } ```

### CSS Transitions

```css .card { transition: transform 0.2s ease-out, box-shadow 0.2s ease-out; }

.card:hover { transform: translateY(-4px); box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1); } ```

## Accessibility Considerations

```css /* Respect user motion preferences */ @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; } } ```

```tsx function AnimatedComponent() { const prefersReducedMotion = window.matchMedia( "(prefers-reduced-motion: reduce)", ).matches;

return ( <motion.div animate={{ opacity: 1 }} transition={{ duration: prefersReducedMotion ? 0 : 0.3 }} /> ); } ```

## Best Practices

1. **Performance First**: Use `transform` and `opacity` for smooth 60fps 2. **Reduce Motion Support**: Always respect `prefers-reduced-motion` 3. **Consistent Timing**: Use a timing scale across the app 4. **Natural Physics**: Prefer spring animations over linear 5. **Interruptible**: Allow users to cancel long animations 6. **Progressive Enhancement**: Work without JS animations 7. **Test on Devices**: Performance varies significantly

## Common Issues

- **Janky Animations**: Avoid animating `width`, `height`, `top`, `left` - **Over-animation**: Too much motion causes fatigue - **Blocking Interactions**: Never prevent user input during animations - **Memory Leaks**: Clean up animation listeners on unmount - **Flash of Content**: Use `will-change` sparingly for optimization

Intended uses

  • Adding microinteractions to enhance user feedback
  • Implementing smooth page and component transitions
  • Designing loading states and skeleton screens
  • Creating gesture-based interactions
  • Building notification and toast systems
  • Implementing drag-and-drop interfaces
  • Adding scroll-triggered animations
  • Designing hover and focus states

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